I killed Deathwing. Then, WoW died.

Last Sunday, I jumped into Raid Finder for the very first time and
joined up with a group doing the Fall of Deathwing. After a wipe-less
and heavily cinematic raid, we took out the former Aspect of Earth.

And… then WoW died for me.

Killing the biggest, baddest villain in all of Warcraft lore (excepting
Sargeras) made me feel like I’d “won” WoW. The story seemed to wrap
itself up nicely, and the game felt complete at that point.

It’s not that I hate WoW. Far from it; despite its “theme park”
nature and rampant immaturity in general chat channels, World of
Warcraft is actually a pretty fun game. It has a very immersive story if
you’re willing to put in the time to discover it, and the basic
gameplay isn’t bad at all. Of all the MMOs I’ve played, only WoW and
SWG have managed to keep me coming back after years of playing and
burning out.

However, I also am not one to replay a game after I’ve beat it. There
are a couple exceptions to this, but not many.

I fully intend to be playing WoW when Pandaria is released. It has too
much awesomeness promised. But until then, what’s the point? I’ve
never been fully into the “hard mode” aspect of it, or the gear grind.
Really, I don’t care what my item level is, as long as I can access the
content I like.

Is there something about WoW that should bring me back in, now that the
story is finished? I don’t know. If you have a thought, let me know in
the comments.